wild hunter guide ascension

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wild hunter guide ascension

Post  Joncwl on Sat Apr 07, 2012 3:54 am

1st Job Advancement Skill Point Builds
^Standard Build

10: +1 Triple Shot (1), +3 Jaguar Rider (3), +1 Jag Jump (+1)
11: +3 Jaguar Rider (6)
12: +3 Jaguar Rider (9)
13: +3 Jaguar Rider (12)
14: +3 Jaguar Rider (Master)
15: +3 Triple Shot (4)
16: +3 Triple Shot (7)
17: +3 Triple Shot (10)
18: +3 Triple Shot (13)
19: +3 Triple Shot (16)
20: +3 Triple Shot (19)
21: +1 Triple Shot (Master), +2 Crossbow Booster (2)
22: +3 Crossbow Booster (5)
23: +3 Crossbow Booster (Cool
24: +3 Crossbow Booster (11)
25: +3 Crossbow Booster (14)
26: +3 Crossbow Booster (17)
27: +3 Crossbow Booster (Master)
28: +3 Jag Jump (4)
29: +3 Jag Jump (7)
30: +3 Jag Jump (10)

Conclusion:
Triple Shot (Master)
Jaguar Rider (Master)
Jag Jump (Master)
Crossbow Booster (Master)

This build focuses on getting the maximum status boost from "Jaguar Rider" as early as possible. From there, you increase your damage by mastering "Triple Shot" right afterward and then follow up with "Crossbow Booster" or "Jag Jump" depending on what style you like. Because "Crossbow Booster" increases your firing rate, it's the next to get mastered. "Jag Jump" is the lowest priority because you have such great mobility.

You can deviate from this build as much as you want because you quickly master all of your skills in the end.

2nd Job Advancement Skill Point Builds
^Master Everything but Mines

30: +1 Ricochet( 1), +2 Soul Arrow (2)
31: +3 Crossbow Mastery (3)
32: +3 Crossbow Mastery (6)
33: +3 Crossbow Mastery (9)
34: +3 Crossbow Mastery (12)
35: +3 Crossbow Mastery (15)
36: +3 Crossbow Mastery (18)
37: +2 Crossbow Mastery (Master), +1 Ricochet (2)
38: +3 Ricochet (5)
39: +3 Ricochet (Cool
40: +3 Ricochet (11)
41: +3 Ricochet (14)
42: +3 Ricochet (17)
43: +3 Ricochet (Master)
44: +3 Final Attack (3)
45: +3 Final Attack (6)
46: +3 Final Attack (9)
47: +3 Final Attack (12)
48: +3 Final Attack (15)
49: +3 Final Attack (18)
50: +2 Final Attack (Master), +1 It’s Raining Mines (1)
51: +3 It’s Raining Mines (4)
52: +3 It’s Raining Mines (7)
53: +3 It’s Raining Mines (10)
54: +3 It’s Raining Mines (13)
55: +3 Jaguar-oshi (3)
56: +3 Jaguar-oshi (6)
57: +3 Jaguar-oshi (9)
58: +3 Jaguar-oshi (12)
59: +3 Jaguar-oshi (15)
60: +3 Jaguar-oshi (18)
61: +2 Jaguar-oshi (Master), +1 Soul Arrow (3)
62: +3 Soul Arrow (6)
63: +3 Soul Arrow (9)
64: +1 Soul Arrow (Master), +2 Jaguar Rawr (2)
65: +3 Jaguar Rawr (5)
66: +3 Jaguar Rawr (8
67: +3 Jaguar Rawr (11
68: +3 Jaguar Rawr (14
69: +3 Jaguar Rawr (17)
70: +3 Jaguar Rawr (Master)

Conclusion:
Crossbow Mastery (Master)
Final Attack (Master)
Ricochet (Master)
Jaguar Rawr (Master)
Soul Arrow (Master)
It’s Raining Mines (13)
Jaguar-oshi (Master)

These builds focus on stabilizing your damage before increasing it.

Jaguar Rawr is suited for those that prefer to stand their ground so those who prefer this style will want to max Rawr. Mines is a priority over "Jaguar Rawr" even if you don't master it because you will be walk-shooting during 2nd Job Advancement so all the damage you can rack is worth it. "Jaguar-oshi" is next because it has the potential to give a nice attack boost. Level 7 "Soul Arrow" is can be done at any point in this build in order to somewhat synchronize with "Crossbow Booster" during the majority of 2nd Job Advancement if you prefer to get rid of your reliance on crossbow arrows earlier.

Maxing "Soul Arrow" is an absolute must for all builds. When you get to 4th Job Advancement, "Crossbow Booster" will be near useless while you are using "Wild Arrow Blast" so it will be very useful to have this skill active for as long as possible.

3rd Job Advancement Skill Point Builds
^Everything but Blind

70: +1 Enduring Fire (1), +1 Dash ‘n Slash (1), +1 Wild Trap (1)
71: +1 Blind (1), +1 Silver Hawk (1), +1 Swipe (+1)
72: +3 Jaguar Boost (3)
73: +3 Jaguar Boost (6)
74: +3 Jaguar Boost (9)
75: +3 Jaguar Boost (12)
76: +3 Jaguar Boost (15)
77: +3 Jaguar Boost (18)
78: +2 Jaguar Boost (Master), +1 Dash ‘n Slash (2)
79: +3 Dash ‘n Slash (5)
80: +3 Dash ‘n Slash (Cool
81: +3 Dash ‘n Slash (11)
82: +3 Dash ‘n Slash (14)
83: +3 Dash ‘n Slash (17)
84: +3 Dash ‘n Slash (20)
85: +3 Dash ‘n Slash (23)
86: +3 Dash ‘n Slash (26)
87: +3 Dash ‘n Slash (29)
88: +1 Dash ‘n Slash (Master), +2 Enduring Fire (3)
89: +3 Enduring Fire (6)
90: +3 Enduring Fire (9)
91: +3 Enduring Fire (12)
92: +3 Enduring Fire (15)
93: +3 Enduring Fire (18)
94: +3 Enduring Fire (21)
95: +3 Enduring Fire (24)
96: +3 Enduring Fire (27)
97: +3 Enduring Fire (Master)
98: +3 Wild Trap (4)
99: +3 Wild Trap (7)
100: +3 Wild Trap (10)
101: +3 Wild Trap (13)
102: +3 Wild Trap (16)
103: +3 Wild Trap (19)
104: +1 Wild Trap (Master), +2 Silver Hawk (3)
105: +3 Silver Hawk (6)
106: +3 Silver Hawk (9)
107: +3 Silver Hawk (12)
108: +3 Silver Hawk (15)
109: +3 Silver Hawk (18)
110: +2 Silver Hawk (Master), +1 Swipe (2)
111: +3 Swipe (5)
112: +3 Swipe (Cool
113: +3 Swipe (11)
114: +3 Swipe (14)
115: +3 Swipe (17)
116: +3 Swipe (Master)
117: +3 Blind (4)
118: +3 Blind (7)
119: +3 Blind (10)
120: +3 Blind (13)

Conclusion:
Jaguar Boost (Master)
Enduring Fire (Master)
Dash ‘n Slash (Master)
Wild Trap (Master)
Blind (13)
Silver Hawk (Master)
Swipe (Master)

This build is very standard for those who want to get ahead in 1v1. Jaguar Boost is a must because it boosts your attacks, speed and gives you knock-back resistance. "Dash 'n Slash" and "Swipe" are musts because they both mob very well. 'Wild Trap" is mastered before "Silver Hawk" because it mobs and has an exceptional range.

The reason why you wouldn't max Blind is because you either kill monsters too quickly for it to find use or you never have to worry about touch-damage.

for fourth job its a do it yourself part have fun

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Joncwl
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Getting There...

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