mechanic guide ascension

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mechanic guide ascension

Post  Joncwl on Sat Apr 07, 2012 3:58 am

1st Job Skill Points
Level Skill 01 Skill 02 Skill 03
10 +3 Prototype (3) +1 Gatling Shot (1) +1 Drillhands (1)
11 +2 Prototype (5) +1 Gatling Shot (2)
12 +2 Prototype (7) +1 Gatling Shot (3)
13 +2 Prototype (9) +1 Gatling Shot (4)
14 +1 Prototype (Maxed) +2 Gatling Shot (6)
15 +3 Gatling Shot (9)
16 +1 Gatling Shot (10) +2 Flame Launcher (2)
17 +3 Flame Launcher (5)
18 +3 Flame Launcher (Cool
19 +3 Flame Launcher (11)
20 +3 Flame Launcher (14)
21 +3 Flame Launcher (17)
22 +3 Flame Launcher (Maxed)
23 +3 Gatling Shot (13)
24 +2 Gatling Shot (Maxed) +1 Drillhands (2)
25 +3 Drillhands (5)
26 +3 Drillhands (Cool
27 +3 Drillhands (11)
28 +3 Drillhands (14)
29 +3 Drillhands (17)
30 +3 Drillhands (Maxed)

^Outcome
Mech Prototype: Maxed
Drillhands: Maxed
Gatling Shot: Maxed
Flame Launcher: Maxed

Explanation: You want to get the boost from Prototype as soon as possible as well as your first mobbing and rushing skill, Flame Launcher and Drillhands. Once you meet the prerequisite of Level 10 Gatling Shot, go all out on Flame Launcher; it's mobbing capabilities will level you fast. After that I recommend Gatling Shot then Drillhands. You will never use Drillhands for it damage so max that out last.

2nd Job
Level Skill 01 Skill 02 Skill 03
30 +1 Atomic Hammer (1) +1 Rocket Booster (1) +1 Heavy Weapon Mastery (1)
31 +3 Mechanical Mastery (3)
32 +3 Mechanical Mastery (6)
33 +3 Mechanical Mastery (9)
34 +3 Mechanical Mastery (12)
35 +3 Mechanical Mastery (15)
36 +3 Mechanical Mastery (18)
37 +2 Mechanical Mastery (Maxed) +1 Physical Training (1)
38 +3 Physical Training (4)
39 +3 Physical Training (7)
40 +3 Physical Training (Maxed)

41 +3 Mechanical Rage (3)
42 +3 Mechanical Rage (6)
43 +3 Mechanical Rage (9)
44 +3 Mechanical Rage (12)
45 +3 Atomic Hammer (4)
46 +3 Atomic Hammer (7)
47 +3 Atomic Hammer (10)
48 +3 Atomic Hammer (13)
49 +3 Atomic Hammer (16)
50 +3 Atomic Hammer (19)
51 +1 Atomic Hammer (Maxed) +2 Heavy Weapon Mastery (3)
52 +3 Heavy Weapon Mastery (6)
53 +3 Heavy Weapon Mastery (9)
54 +3 Heavy Weapon Mastery (12)
55 +3 Heavy Weapon Mastery (15)
56 +3 Heavy Weapon Mastery (18)
57 +2 Heavy Weapon Mastery (Maxed) +1 Perfect Armor (1)
58 +3 Perfect Armor (4)
59 +3 Perfect Armor (7)
60 +3 Perfect Armor (10)
61 +3 Perfect Armor (13)
62 +3 Perfect Armor (16)
63 +3 Perfect Armor (19)
64 +1 Perfect Armor (Maxed) +2 Mechanical Rage (14)
65 +3 Mechanical Rage (17)
66 +3 Mechanical Rage (Maxed)
67 +3 Open Portal (3)
68 +3 Open Portal (6)
69 +3 Open Portal (9)
70 +1 Open Portal (Maxed) +2 Rocket Booster (3)

^Outcome
Open Portal: Maxed
Perfect Armor: Maxed
Rocket Booster: Level 3
Atomic Hammer: Maxed
Physical Training: Maxed
Mechanical Rage: Maxed
Mechanical Mastery: Maxed
Heavy Weapon Mastery Maxed

Explanation: Your first priority is to gain Rocket Booster, Atomic Hammer and Heavy Weapon Mastery in order to beef up your overall damage and mobility. After that you want to focus on Passive Skills. Once that's out of your way pump out Atomic Hammer and then Heavy Weapon Mastery. I highly recommended leaving Perfect Armor and Open Portal last; You won't gain much benefit from maxing either early on.

3rd Job
Level Skill 01 Skill 02
70 +2 Punch Launcher (2) +1 Mech Siege Mode (1)
71 +3 Punch Launcher (5)
72 +3 Punch Launcher (Cool
73 +3 Punch Launcher (11)
74 +3 Punch Launcher (14)
75 +3 Punch Launcher (17)
76 +3 Punch Launcher (Maxed)
77 +3 Rock N Shock (3)
78 +3 Rock N Shock (6)
79 +3 Rock N Shock (9)
80 +3 Rock N Shock (12)
81 +3 Rock N Shock (15)
82 +3 Rock N Shock (18)
83 +2 Rock N Shock (Maxed) +1 Mech Siege Mode (2)
84 +3 Mech Siege Mode (5)
85 +3 Mech Siege Mode (Cool
86 +3 Mech Siege Mode (11)
87 +3 Mech Siege Mode (14)
88 +3 Mech Siege Mode (17)
89 +3 Mech Siege Mode (Maxed)
90 +3 Roll of the Dice (3)
91 +3 Roll of the Dice (6)
92 +3 Roll of the Dice (9)
93 +3 Roll of the Dice (12)
94 +3 Roll of the Dice (15)
95 +3 Roll of the Dice (18)
96 +2 Roll of the Dice (Maxed) +1 Healing Bot (1)
97 +3 Healing Bot (4)
98 +3 Healing Bot (7)
99 +3 Healing Bot (10)
100 +3 Healing Bot (13)
101 +3 Healing Bot (16)
102 +3 Healing Bot (19)
103 +1 Healing Bot (Maxed) +2 Satellite
104 +3 Satellite (5)
105 +3 Satellite (Cool
106 +3 Satellite (11)
107 +3 Satellite (14)
108 +3 Satellite (17)
109 +3 Satellite (Maxed)
110 +3 Metal Fist Mastery (3)
111 +3 Metal Fist Mastery (6)
112 +3 Metal Fist Mastery (9)
113 +3 Metal Fist Mastery (12)
114 +3 Metal Fist Mastery (15)
115 +3 Metal Fist Mastery (18)
116 +2 Metal Fist Mastery (Maxed) +1 Acceleration Bot (1)
117 +3 Acceleration Bot (4)
118 +3 Acceleration Bot (7)
119 +3 Acceleration Bot (10)
120 +3 Acceleration Bot (13)

^Outcome
Satellite: Maxed
Rock n Shock: Maxed
Healing Robot: Maxed
Roll of the Dice: Maxed
Punch Launcher: Maxed
Mech Siege Mode: Maxed
Metal Fist Mastery: Maxed
Acceleration Bot: Level 13

Explanation: I'd like to start off by putting the Metal Fist Mastery vs Punch Launcher debate to a rest. Atomic Hammer with Metal Fist Mastery does more damage than Punch Launcher per hit, but is extremely slow and low on range. During Big Bang Atomic Hammer had insane speed and range making Metal Fist Mastery superior to Punch Launcher. Sadly, the era of Atomic Hammer has come to an end and it's speed and range make it a poor skill to be used beyond 3rd Job. Punch Launcher has longer range and attack speed making its DPM(Damage Per Minute) higher than Atomic Hammer+Metal Fist Mastery. The convenience of Punch Launcher also makes it a better mobbing skill as it can go through walls and be used mid air. This is why it is highly recommended you go with Punch Launcer first and Metal Fist Mastery last.

Moving on, it is also recommended you put a single point into Mech Siege Mode at Level 70; it will be your 1 vs 1 skill forever and ever~!After that max out Punch Launcher as you will be mobbing more than anything and then Rock N Shock. After that I recommend maxing Mech Siege Mode as you'll come across bosses if you PQ a ton. After that you can steer away from what I listed but for the love of god max out Healing Bot. People overlook the usefulness of Healing Bot. It's capability during high end bosses such as Von Leon and Cygnus make it a highly recommended skill.


4th Job
Level Skill 01 Skill 02 Skill 03
120 +1 Mech Missle Tank (1) +1 Laser Blast (1) +1 Extreme Mech (1)
121 +3 Extreme Mech (4)
122 +3 Extreme Mech (7)
123 +3 Extreme Mech (10)
124 +3 Extreme Mech (13)
125 +3 Extreme Mech (16)
126 +3 Extreme Mech (19)
127 +3 Extreme Mech (22)
128 +3 Extreme Mech (25)
129 +3 Extreme Mech (28)
130 +1 Extreme Mech (29) +2 Laser Blast (3)
131 +3 Laser Blast (6)
132 +3 Laser Blast (9)
133 +3 Laser Blast (12)
134 +3 Laser Blast (15)
135 +3 Laser Blast (18)
136 +3 Laser Blast (21)
137 +3 Laser Blast (24)
138 +3 Laser Blast (27)
139 +3 Laser Blast (Maxed)
140 +3 Mech Missle Tank (4)
141 +3 Mech Missle Tank (7)
142 +3 Mech Missle Tank (10)
143 +3 Mech Missle Tank (13)
144 +3 Mech Missle Tank (16)
145 +3 Mech Missle Tank (19)
146 +3 Mech Missle Tank (22)
147 +3 Mech Missle Tank (25)
148 +3 Mech Missle Tank (28)
149 +2 Mech Missle Tank (Maxed) +1 Amplifier Robot Af-11 (1)
150 +3 Amplifier Robot Af-11 (4)
151 +3 Amplifier Robot Af-11 (7)
152 +3 Amplifier Robot Af-11 (10)
153 +3 Amplifier Robot Af-11 (13)
154 +3 Amplifier Robot Af-11 (16)
155 +3 Amplifier Robot Af-11 (19)
156 +1 Amplifier Robot Af-11 (Maxed) +2 Maple Warrior (2)
157 +3 Maple Warrior (5)
158 +3 Maple Warrior (Cool
159 +1 Maple Warrior (9) +2 To whatever you'd like

^4th Job
From here on out, you should either max Maple Warrior if you can afford the Skill Books or Bots 'n' Tots and Robot Mastery; There's also the option of leaving out Maple Warrior since one should be partying a lot with folks who have it already. It is not recommended to put points into Giant Robot SG-88 or Satellite Safety until your other skills are maxed.


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Joncwl
Getting There...
Getting There...

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